Bot settings

A discord powered game for endless hours of fun

To set a setting, use dh!settings set <parameter> <value>

You can view modified settings by using dh!settings modified

For resetting a setting to its default value, use dh!settings reset <parameter>

 

Parameter Type Default value Comment
announce_level_up bool True Toggle the level up/down announcements
bang_lag float 0.5 Time in seconds between a hunter’s shot and what happens. This can be disabled by setting it to 0.
chance_to_kill_on_missed integer 5 Probability in percent that a hunter will kill someone when missing a shot
clover_max_exp integer 10 Maximum experience bonus given by a clover
clover_min_exp integer 1 Minimum experience bonus given by a clover
delete_commands bool False Anti-flood parameter: delete commands from hunters after execution
disable_decoys_when_ducks_are_sleeping bool True Make decoys ineffective when ducks are sleeping (see sleeping_ducks_start and sleeping_ducks_stop)
duck_frighten_chance integer 5 Probability in percent that a duck will get afraid and fly off when a hunter shoots at him.
ducks_per_day integer 48 Number of ducks that will spawn on a channel each day
emoji_used string :duck: Emoji used by the bot if the emoji_ducks setting is enabled
exp_won_per_duck_killed integer 10 Experience points earned by a hunter per killed duck
killed_mentions bool True Toggle mentioning people that get shot by other hunters. It can be annoying, so you can disable it here.
language string en_EN Language used by the bot. Use the format 2letterslanguagecode_2LETTERSCOUNTRYCODE (fr_FR, hu_HU, en_US…). If the language is not found, this will default to English.
mention_in_topscores bool False Mention hunters in the topscores (this does NOT send notifications). It can break the scoreboard with long names.
multiplier_miss_chance float 1 Change the chance to miss on shooting. A lower value will make hunter miss less, a higher value will make hunter miss more.
pm_most_messages bool False Send non-essential answers by PM to a hunter (reload, shop…)
prefix string ! Prefix used by the bot. If DuckHunt commands conflict with another bot, you can change it here. Regardless of this setting, DuckHunt will always react to the prefix dh!
randomize_mechanical_ducks integer 0 3-level parameter. If it’s set at 0, a mechanical duck will have a set look. If set to 1, his shout will get randomized. At 2, the mechanical duck will be indistinguishable from a normal one.
show_super_ducks_life bool False Show super ducks life when they aren’t killed
sleeping_ducks_start integer 0 Used with sleeping_ducks_stop to define an interval using military time hours (24h format) where the ducks won’t spawn. The ducks_per_day setting will STILL be respected. You must only enter hours in UTC. Example : dh!settings set sleeping_ducks_start 22
sleeping_ducks_stop integer 0 See sleeping_ducks_start. Example : dh!settings set sleeping_ducks_stop 10
ducks_chance integer 100 Probability that a duck that spawns will be a normal duck (this is a weighted probability system)
super_ducks_chance integer 5 Probability that a duck that spawns will be a super duck
baby_ducks_chance integer 2 Probability that a duck that spawns will be a baby duck
mother_of_all_ducks_chance integer 1 Probability that a duck that spawns will be a mother of all ducks
super_ducks_exp_multiplier float 1.1 To get experience earned when a hunter kill a superduck, we use the formula rounded_integer(exp_won_per_duck_killed * super_ducks_exp_multiplier * duck_life)
super_ducks_maxlife integer 7 Maximum life of a super duck
super_ducks_minlife integer 3 Minimum life of a super duck
tax_on_user_give integer 5 Percentage of exp that will be taken as a tax when a player uses the send_exp command. This can be disabled by setting it to 0.
time_before_ducks_leave integer 660 Time in seconds before a duck leaves of boredom if he isn’t killed.
tts_ducks bool False Try to speak when ducks appear. Experimental setting.
user_can_give_exp bool True Allow users to send each other experience points with the send_exp command.
users_can_find_objects bool True Allow users to find objects in bushes. Some objects are trash, some objects will benefit the hunter.